Version 2.0


Version 2

This is mostly an update to how it works in unity, rebuilt to be more efficient with parameter memory, and add some new features all round.

AV System Changelog:

  • - Added Slight Shifting Animation Radial, for more active bowels
  • - Changed Audio to Radial Puppet for Volume Control
  • - Changed Colon Shape Customisation to be a Radial Puppet for smooth blending between options
  • - Added Colon Position Adjust Controls
  • - Added Colon 90 Degree Rotation Toggle
  • - Added Icons for the Radial Menu
  • - Reorganised Radial Menu:
    •  Rippling Animation, Ripple Speed, and Audio added to Controls Menu, moved from Appearance
    •  Moved Resize Colon to Appearance Submenu
    •  Moved Resize Colon to Controls Submenu as well
  • - Moved Seat and Camera Controls to their own systems and prefabs, to be more modular
  • - Added Manually Syncing Parameters for most of the toggles 

Camera System Changelog:

  • - Adjusted the default rotations for the Screen Targets to be consistent with other targets (Up along Y-axis, Facing towards Z-axis)
  • - Added Additional Camera Targets (1 Default Selfie Cam mode + 2 Bonus Targets to put elsewhere)
  • - Added a Hip Target for the Screen, so you can put it to the side temporarily without turning it off
  • - Added a mesh for visibility when it's in place
  • - Changed Camera Location "Close" to "Near"
  • - Added Camera and Screen Position Adjust Controls
  • - Added Camera and Screen Yaw/Pitch/Roll Adjust Controls
    (Note: The Rotation Order is Yaw/Pitch/Roll. Due to the way Unity/Maths works, you may have unexpected behaviour depending on how you adjust these.)
  • - Added Icons for the Radial Menu
  • - Reorganised Radial Menu to account for new functions
  • - Added Manually Syncing Parameters for camera adjustments
  • - Changed Color Format of Render Texture

Seat System Changelog:

  • - Seat System now includes 2 seats by default
  • - Added Seat Yaw/Pitch/Roll Adjust Controls
    (Note: The Rotation Order is Yaw/Pitch/Roll. Due to the way Unity/Maths works, you may have unexpected behaviour depending on how you adjust these.)
  • - Inverted Seat X Position Adjust, to be in line with renamed Adjust Menu: Left/Right, Up/Down, Front/Back (Higher % moves Left/Up/Forwards, Lower % tends to Right/Down/Backwards)
  • - Added Position Reset and Rotation Reset Buttons
  • - Added LHand/RHand Seat Targets
  • - Added 2 Bonus Seat Targets (By default these are set to 0,0,0)
  • - Added Toggleable Physbones to each seat to allow for grabbing and shifting along Local Y axis (For thrusting :3c)
  • - Added Icons for the Radial Menu
  • - Reorganised Radial Menu to account for new functions
  • - Added Manually Syncing Parameters for seat adjustments (Brought Parameter Memory from 34 per seat to 27 per 2 seats)

Misc:

  • - Updated Prey Example Mesh - Slightly more foxy, with an eye height of approx. 0.5m.
  • - Rewrote README.txt instructions (Removed the bit about the collider since most people don't need to adjust it and I think were getting confused by it)
  • - Hopefully made it clearer that all you need to do is drag the prefab onto your avatar, and then adjust the position of the targets?

Lightweight AV System Changelog:

As Above, and then:

  • - Moved mesh further back and rotated, to make space beneath you, assuming you have a certain other system already installed
  • - Moved SeatTarget (Base) to a similar spot as the KKVS System
  • - Moved SeatTarget (Bonus 1) and SeatTarget (Bonus 2) to align with the KKVS default locations
  • - Removed the Visibility cubes for seats and camera placement to save on Material Slots
  • - Replaced ScreenMesh with a Plane to save a Material Slot

Files

Phirae VRC AV System v2.0.zip 300 MB
7 days ago

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