Version 2.0
Phirae's VRC AV System » Devlog
Version 2
This is mostly an update to how it works in unity, rebuilt to be more efficient with parameter memory, and add some new features all round.
AV System Changelog:
- - Added Slight Shifting Animation Radial, for more active bowels
- - Changed Audio to Radial Puppet for Volume Control
- - Changed Colon Shape Customisation to be a Radial Puppet for smooth blending between options
- - Added Colon Position Adjust Controls
- - Added Colon 90 Degree Rotation Toggle
- - Added Icons for the Radial Menu
- - Reorganised Radial Menu:
- Rippling Animation, Ripple Speed, and Audio added to Controls Menu, moved from Appearance
- Moved Resize Colon to Appearance Submenu
- Moved Resize Colon to Controls Submenu as well
- - Moved Seat and Camera Controls to their own systems and prefabs, to be more modular
- - Added Manually Syncing Parameters for most of the toggles
Camera System Changelog:
- - Adjusted the default rotations for the Screen Targets to be consistent with other targets (Up along Y-axis, Facing towards Z-axis)
- - Added Additional Camera Targets (1 Default Selfie Cam mode + 2 Bonus Targets to put elsewhere)
- - Added a Hip Target for the Screen, so you can put it to the side temporarily without turning it off
- - Added a mesh for visibility when it's in place
- - Changed Camera Location "Close" to "Near"
- - Added Camera and Screen Position Adjust Controls
- - Added Camera and Screen Yaw/Pitch/Roll Adjust Controls
(Note: The Rotation Order is Yaw/Pitch/Roll. Due to the way Unity/Maths works, you may have unexpected behaviour depending on how you adjust these.) - - Added Icons for the Radial Menu
- - Reorganised Radial Menu to account for new functions
- - Added Manually Syncing Parameters for camera adjustments
- - Changed Color Format of Render Texture
Seat System Changelog:
- - Seat System now includes 2 seats by default
- - Added Seat Yaw/Pitch/Roll Adjust Controls
(Note: The Rotation Order is Yaw/Pitch/Roll. Due to the way Unity/Maths works, you may have unexpected behaviour depending on how you adjust these.) - - Inverted Seat X Position Adjust, to be in line with renamed Adjust Menu: Left/Right, Up/Down, Front/Back (Higher % moves Left/Up/Forwards, Lower % tends to Right/Down/Backwards)
- - Added Position Reset and Rotation Reset Buttons
- - Added LHand/RHand Seat Targets
- - Added 2 Bonus Seat Targets (By default these are set to 0,0,0)
- - Added Toggleable Physbones to each seat to allow for grabbing and shifting along Local Y axis (For thrusting :3c)
- - Added Icons for the Radial Menu
- - Reorganised Radial Menu to account for new functions
- - Added Manually Syncing Parameters for seat adjustments (Brought Parameter Memory from 34 per seat to 27 per 2 seats)
Misc:
- - Updated Prey Example Mesh - Slightly more foxy, with an eye height of approx. 0.5m.
- - Rewrote README.txt instructions (Removed the bit about the collider since most people don't need to adjust it and I think were getting confused by it)
- - Hopefully made it clearer that all you need to do is drag the prefab onto your avatar, and then adjust the position of the targets?
Lightweight AV System Changelog:
As Above, and then:
- - Moved mesh further back and rotated, to make space beneath you, assuming you have a certain other system already installed
- - Moved SeatTarget (Base) to a similar spot as the KKVS System
- - Moved SeatTarget (Bonus 1) and SeatTarget (Bonus 2) to align with the KKVS default locations
- - Removed the Visibility cubes for seats and camera placement to save on Material Slots
- - Replaced ScreenMesh with a Plane to save a Material Slot
Files
Phirae VRC AV System v2.0.zip 300 MB
7 days ago
Get Phirae's VRC AV System
Buy Now$35.00 USD or more
Phirae's VRC AV System
Shove your friends up your butt in VR
More posts
- v 1.1.1 - Bug FixesOct 15, 2024
- Changelog 2024 09 08 - V 1.1 (VRC Constraints)Sep 08, 2024
- Vers 1.0 UpdateAug 06, 2024
Leave a comment
Log in with itch.io to leave a comment.