v 1.1.1 - Bug Fixes


- Fixed an issue with audio occassionally clicking in and out and being global

I think this was caused by VRChat safety settings and animation weirdness, now the customisation layer has a IsOnFriendsList/IsLocal/SeatAny check so that it happens less frequently if the Spatialisation goes weird on the audio source

- Changed SeatCapsule to use box colliders, and added SeatVisibility mesh to show where the seat is when it's available to be sat on in-game

No more waving arms vaguely under pred asses to find the collider! That said, it does use more meshes and materials, so if you're trying to stay on a medium rating you can just delete the SeatVisibility meshes and everything should still work

- Fixed the display prey not being properly zeroed on their respective target locations

Oops. That was a thing for a bit in between stealth bug updates, display prey should be in the right locations now


To Do:

  • Make a stripped-down version that's designed to be used alongside the KK Vore System, 'cause I know a lot of you folks are doing that.

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