Changelog 2024 09 08 - V 1.1 (VRC Constraints)
Phirae's VRC AV System » Devlog
So recently VRChat had an update to change constraints from the default Unity ones to their own special, more performant VRC specific constraints. This is great! But it may have broken a few things here and there if you clicked autoconvert and unity didn't autoconvert everything.
So here's an updated version of the .unitypackage with that sorted for you, along with a few other changes
CHANGELOG 2024 09 08 - V1.1
- Updated Unity Constraints to VRC Constraints
- Renamed and reorganised a few folders within the project files. Added a folder for all the Colon animations within the animation folder, to keep things neat
- Moved Audio Toggle in the Radial Menu to be in Appearance with all the other Controls
- Updated steam particles to make the effect more subtle via:
- Smaller particle size
- Reduced transparency of steam material
- Adjusted particle emission animation (Colon Steam - 1) to emit particles in waves
- Adjusted particle X/Y/Z forces to keep particle density closer to colon mesh
- Reduced max particle count to 100
- Rotated SeatTarget (Butt Feetfirst) by 180 degrees (Your prey’s back now lays against your tail) by default.
- Redid how seats work to be more modular using VRCFury - The prefab contains 2 seats, but if you run out of parameter memory, you can now delete the entire Seat/Seat2 Empties to remove them more easily
- Added a Seat Kick button for when you wanna push out your prey (works on a seat by seat basis)
- Moved the main mesh (and all related things) up by 0.5m - now the system is 1m below ground level
The Parameter Memory required for this system is now 53 for base + 34 per seat
Files
Phirae VRC AV System v1.1.zip 342 MB
74 days ago
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Phirae's VRC AV System
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More posts
- v 1.1.1 - Bug Fixes37 days ago
- Vers 1.0 UpdateAug 06, 2024
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